With over three years of development, Trion has been working diligently on End of Nations.
This free to play game will bridge the Real Time Strategy genre with
the MMO genre. While keeping elements from classic RTS game modes, such
as 1v1’s, 2v2’s, and so on… End of Nations can have up to 56 players in
one match – 28v28. When not playing against players, you can play vs
AI and cooperatively with friends as well. This game wants to bring
massive scale combat to your PC.
End of Nations will run on persistent servers. You’ll be able
to log in and out whenever and hop right back into what you were
doing. Currently there are two playable factions with plans to
introduce many more in the future. One faction is known as the
Liberation Front. This faction reminds me of the Command and Conquer’s
GDI faction. They have the big tanks and the big weapons. The other
faction, the Shadow Revolution, user the faster, stealth, hit and run
tactics; similar to the NOD. These two factions fight each other and
the common enemy known as the Order of Nations.
The MMO aspect of the game comes in with your commanders. These hero
type troops have special abilities, unique combat vehicles, and gain
experience. This experience allows them to gain levels which allow them
to put points in talent trees. These trees allow more offensive game
play, more defensive game play, and even allow you to take a more
supportive role. While you can have multiple commanders, only one can
be on the battlefield at a time.
When you start, you will have a few premade companies to choose though
but you can also create and customize your own. When I say customize I
do mean customize. You can pick what commander to use, what units are
in your company, the paint job of your units (bacon is an option), what
support buildings you can have, and what abilities your commander can
use. Once you get more familiar, you can really make your companies
exactly how you want them.
The gameplay works like an RTS without building management. There are
buildings that preexist which can be upgraded to allow better troops to
constantly join the battlefield, but you don’t manage them. In the game
mode that was demoed to me, the player had to take two victory points
to lower the enemy’s shield around their base and then crush them. Say
you win but three of your units get destroyed, after the battle they
come back. If you lose and all your units are destroyed, you get them
all back at the end. There are more rewards in winning than losing of
course, but the game is very forgiving for losing with no major
penalties.
On the server you’re on, there is a meta game where your faction is
battling the other for world dominance. Every few weeks or months, one
faction will win then reset. There are rewards to all of those who
participate; more to the winners. The game has a few non-conventional
RTS modes, such as capture the flag. The devs are going to watch which
games work and which are more popular to see where they should put their
future time. In End of Nations, the community will have a lot of sway.
As I said previously, this game will take on the free to play model and
include micro-transactions. Before you cringe, real money can never
give you an advantage over your opponent. The only aspects of the game
that be bought with real money that can’t be bought with in game money
are cosmetic things; the developers don’t won’t those dishing out money
into the game to run around invincible. On a personal note, I went from
knowing nothing about this game to being highly excited for it. I
won’t have too much longer to wait. I definitely recommend checking
this game out, it’s free after all.
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