Fantasy
role playing games are very popular at the moment with the likes of
LORD OF THE RINGS and recently released SKYRIM. It looks like we can't
get enough of fairies, Goblins, over developed men and women, waving
swords about and being all profound and humourless (there's no place for
comedy in the fantasy world).
Right then… you have finished
SKYRIM, been bored to death with LOTR, what next on the fantasy agenda?
EA, 38 STUDIOS and BIG HUGE GAMES have come up with the answer and
surprisingly enough for someone who isn't a massive fan of this genre, I
am indeed impressed by KINGDOMS OF AMALUR: RECKONING. Fair enough it
does remind me of LORD OF THE RINGS: WAR IN THE NORTH with a chunk of
GOD OF WAR thrown in. It is a very similar setup, lots of roaming
around, and taking on quests whilst collecting stuff, the menu's and
controls are also very close to LOTR and GOW. That is where the
similarity ends fortunately, the gameplay, characters and story are far
superior.
The thing that always bores me about these kind of
games, is the roaming about element. I just want to get there and get
stuck in, not wander about stopping to small talk with some daft looking
Goblin or Fairy. All that aside, when the action kicks in it is worth
all the trouble of getting there. I thought the fight dynamics where
excellent and very responsive, simple but imaginative.
OK
then I could bang on for the next ten paragraphs about the storyline
for this game, but I will do us all a favour and just give you a quick
outline. KINGDOMS OF AMALUR follows a character known as the "Fateless
One" (not the most optimistic of names). Now he died before the game
started, but is revived by some crazy Gnome scientist. You then escape
from the evil Gnome's clutches, but suffering from memory loss you begin
a quest to discover who you are and how you died. The story is very
deep and develops as you progress through the game, with plenty of
interactivity giving you multiple choice answers and questions to choose
from. This is a massive game there are so many different things to do
within it, and it just goes on and on (bit like me sometimes).
Now
the gameplay is the usual RPG set up, there are five distinct regions
within the game and 4 different types of characters, with the usual
tongue twisting names, the ALMAIN (basically humans), DOKKALFAR ( Dark
Elves), LJOSALFAR (Light Elves) and finally the VARANI (Nomadic humans).
You start off as a basic character which you can customize as you go
along and eventually choose a class to belong to from the 3 available.
These are known as the MIGHT, the FINESSE and the SORCERY( are you with
me so far?) The Skill tree system allows the player to unlock a variety
of "destinies."
So now we get to the fighting abilities. Control
is very simple and works on the principle of timing your button hits to
initiate moves. There are plenty of special moves like the "fateshift",
which allows you to finish off an opponent in a particular and brutal
manner. Then of course there is the "Reckoning Mode" which is a good old
Berserker move that allows rapid dispatch of a number of opponents.
Summary
KINGDOMS
OF AMALUR: RECKONING is a great little RPG game and a nice introduction
to the fantasy genre, if you have always wanted to get into this kind
of stuff, then this is a good starting point, with plenty of action,
easy enough controls, nice graphics and with the introduction of some
nice DLC over the next few months this promises to be one of the big
games of 2012. I will give it 9 out of 10.
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