Ever want to play a demon tentacle simulation game? Well then The Darkness II is
for you — if you add good storytelling, tight combat, and tearing apart
bodies. Digital Extremes and 2K Games did an awesome job improving on
the first game's combat, and while many fans were worried that the
storytelling would suffer, that's just not the case.
The story picks up with Jackie
Estacado as the Don of the Franchetti crime family. He's subdued the
Darkness within him, but after an attempted hit on him, he needs to
unleash it to save his life and get revenge. He has visions of his dead
girlfriend Jenny and can't get over her death. As he dives further into
the mystery of who was behind the hit, he finds that a secret society,
The Brotherhood, wants the Darkness for themselves.
The story hits on all of the right
notes. It's emotional and tender when it needs to be, and then it will
be sharply contrasted with incredible violence. The best part about it
is the whole Shutter Island
feel to it. When you play it, you'll know what I'm talking about.
Little details from a certain cell you're in bleeds into the entire
game.
Story is great, but if you have demon powers, you're gonna want to know how awesome they are. On the combat front, The Darkness II does
not disappoint. The ability to dual wield firearms and the two Darkness
arms kicks combat into a level that's pretty hard to not enjoy. I
played on the Xbox 360, and the shooting of firearms were assigns to the
left and right triggers (with one gun equipped, the left trigger would
aim down the sights), the left bumper would have your left tentacle grab
enemies and weapons, and the right bumper would be for slashing with
your right tentacle. You have more control over your Darkness melee
attacks with the right analog stick; in conjunction with the right
bumper, you can control whether your Darkness attack knocks the enemy up
into the air or slashes them in two.
The nicest part about killing people —
and I can't believe that I said that — is when you grab them and do one
of multiple executions that rip of their head or split them in two from
the crotch up in a move titled “Wishbone.” These executions restore
health or ammo, and can reduce cooldowns on your abilities. It adds a
nice layer of strategy to fights, because you have to think about how
you want to kill people. Also, be mindful of every light in the area.
Shoot those out or you won't be able to use your Darkness powers.
The talent system lets you customize
your gameplay to suit your style. Every kill and mission completed gives
you dark essence, which you then use to get you abilities. Find
yourself using mostly shotguns? Get a talent that gives you larger clips
in the dark, or allow you to control the spread of the shotgun blast.
Want more health from your enemies hearts? Spec for that. Want to get
abilities to unleash a swarm on your enemies to stun them, or give your
guns Darkness powers to increase damage? We got that b-roll.
Enemies aren't very varied, with the
most of the bosses just having the ability to teleport, thus making it
annoying. Things can get very chaotic, though. As one trick pony as the
enemies were, the strategy with light switched things up, and I never
found myself getting bored.
The voice acting in the game is
impeccable and really brings the story to life. Your mob is full of
loveable thugs with hearts of gold underneath all the curse words and
gun fights. Oh yea, there's lots of curse words. In particular, the
voice actors for Jackie, Darkling, and Jimmy the Grape were great.
However, the best was Johnny Powell. He's a stuttering, mentally
unstable occultist who knows all about the Darkness and kind of helps
Jackie throughout the game. You'll find yourself looking forward to
every time you need to talk with Johnny. Also, he describes the relics
you collect in the game in your relic trophy room. Listen to these,
because they're f**king hilarious. Foreskin or Jesus? Not really Jesus'
foreskin — don't ask how he knows.
As good as the voice acting is, the
music is hit or miss. In Jackie's residence, the music is perfect and
sets a mob/soap opera setting. The music whenever Jackie is present is
equally fitting, but then the music just cuts out if you leave a room.
It's very off-putting. Also, over all of the combat, you won't even
notice the music; there's nothing memorable here.
The game also isn't as long as I
thought it would be. I played on Normal and completed the campaign in
about six hours. In no way did I feel gypped, because the story did
have a climax and conclusion, but I kind of wasn't ready for it to be
over.
That brings me to my biggest gripe
with the main campaign — the ending. While it's awesome, it includes a
choice for the player to make. One choice gives you another level to
play, prolonging the game. The other... doesn't. It kinda just ends.
Luckily, you can go back and play through that level again in New Game +
mode, which you get when you beat the game. This allows you to keep
your current dark essence and abilities in another play-through of the
campaign or just replaying certain levels. So make sure you try both
endings out at that pivotal point.
Replay value? The Darkness II offers
a co-op, online campaign that coincides with the main story. You can
also play standalone missions, called Vendettas. In the multiplayer, you
play as one of four hilariously creative characters, each with a
special Darkness weapon and customized talent tree. That's right — you
level up these characters too. While some of these talents are in the
main campaign and available to Jackie, some are special to each
characters. The talents are tied to the character's specialty — one has
swarm, one has gun abilities, etc.
I fell in love with the visuals. Darkness II makes excellent use of Cel-shading. It looks like a mix of Borderlands and the movie A Scanner Darkly. The art style goes perfectly with the theme of the game.
Ultimately, The Darkness II will
captivate you with the combat, but it'll keep you playing due to the
story. Even the multiplayer campaign features lines that you're going to
want to hear. Even with a lack of truly memorable enemies, the game
doesn't take no for an answer and will demand that you keep playing it.
So pick up a controller, embrace the Darkness, and devour a few hearts.
Just promise me you'll stop if light begins to bother you. I'm just
kidding; break the light and keep playing.
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