When it comes to Xbox Live Arcade, the support for the Kinect is a
little dense at the moment. Granted, the market did just pick up like
last year, and only one game – Fruit Ninja Kinect – has really stepped
up as a must-have. But give credit where credit is due, developers are
trying to come up with innovative stuff that’s worth owning. And with
that, we present a game that fits in that category – Haunt.
Now, the game is poorly advertised – the title card and description
don’t really give you too much of an idea what to expect – and there
aren’t too many reviews making the rounds at the moment. But those of
you with younger gamers who love their Scooby-Doo reruns, or simply
seeking out something fundamentally off-beat in their gaming, will love
what Haunt brings to the picture.
In the game, you play a poor schlub who finds himself trapped in a
haunted house. How you got there is beyond us, but in order to get out,
you’ll need to aid this guy named Benjamin Muldoon, or Benjy for
short. He’s been trapped a spectral world, even though he isn’t quite
dead, and the only way he can communicate with you is through a series
of paintings. Your job is to track down the four “phantaflasks” that
will help free him. Again, you’re going into it knowing very little,
but part of the fun is figuring things out, right?
Haunt was a collaborative development effort between Zoe Mode and
Masaya Matsuura, a familiar name if you’ve played the Parappa the Rapper
games. And like those, this is an interactive exercise that younger
players will appreciate, though those in the mood for a goofy
mystery/adventure should get into it too.
The game works through Kinect controls, and has you searching through
this big, bustling house, opening and closing doors and drawers (why do
they need to be closed?) and taking alternate paths. You’ll be using
your arms quite a bit, and the game does a splendid job tracking
real-time walking, which isn’t as annoying as you might think. It’s
merely in place, and you don’t even need to lift your feet off the floor
too much. Heaven forbid you'd be stuck doing a Monty Python silly
walk.
Along with exploration, the game occasionally has you butting heads
with ghosts in combat. This is probably the weakest part of the game,
as the Kinect recognition isn’t as smooth as it could be. Granted, you
won’t really feel mortified with a ghost killing you, but more accuracy
would’ve been welcomed.
Haunt has a pretty good presentation for a downloadable game. The
house is fun to rummage through, whether you’re wandering upstairs or
shining your flashlight around. The lighting is dynamic, especially
when a ghost appears on screen, his spectral Slimer-like apparition
intact. And some of those Muldoon paintings are rather funny…not
anything you’d find in a museum, but funny nevertheless.
As for audio, this is the best part of the game. Along with music and
sound effects that really involve you, there’s the voice of Muldoon,
which is provided by Double Fine’s own Tim Schafer. And he really gets
into his role, much like Stephen Merchant did with Wheatley back in
Portal 2. He nails it, and it leaves us wondering why he doesn’t
provide audio input for more games. Can you imagine him being an
argumentative bot in Portal 2 DLC? We could.
Tidak ada komentar:
Posting Komentar